RPGs

Role-playing games are one of my special interests. I've been running games since the start of the century and in a great many different systems. Because I use so many systems with different terminlogy, I usually call myself a "facilitator" as opposed to a Games Master (GM) or Dungeon Master (DM).

I've designed my own system for running spy games, written a few tools to help me run other games, and even done a bit of programming on FoundryVTT systems.

Offline Games

I love to facilitate offline games for 4-6 players (and in some systems can accomodate larger groups). Personally I tend to run either multi-year campaigns or tight, two to three hour one-shots.

I have the material to run any of the following:

  • Good Society - The Jane Austen RPG, meant to simulate the constraints of Regency Society
  • Household - In which nations of Borrower-sized faeries, boggarts, sprites, and sluagh inhabit an abandoned mansion
  • Brindlewood Bay - A bunch of little old ladies solving murder cases in a New England town
  • Dungeon World - My favorite rules variation for running standard fantasy games
  • The One Ring - If you really love Tolkien this will let you explore Middle-Earth
  • Buried Secrets - My own spy game for unravelling conspiracies. I've used it run the Dracula Dossier a few times.
  • Dungeons and Dragons 5E - put this at the bottom, but I have several campaigns worh of material.

Online Games

I migrated my own groups online around 2015, and plenty more groups moved online in 2020. Which means schedule allowing, I can easily facilitate online games.

I have the subscriptions and material to run games in FoundryVTT, AlchemyVTT, or Roll20 for a variety of systems, though I don't have the same material across the different virtual tabletops - so the choice of game may force a particular choice.

Blog Topics

These will automatically appear as I write articles about the game or system.